11/19 - 3RD YEAR

Reverse Engineer
of Xbox 360 controller

4 WEEKS - INDIVIDUAL PROJECT

Untitled-4.1.png

The goal of this project was to develop a stronger understanding of how to use surfaces in Solidworks, while also learning about different curvatures and their purpose in designs. 

Planning

Untitled-4.png

Before sketching in Solidworks I came up with a plan on how I might possibly break the controller into several different sections that would make it easier to construct with a combination of solids and surfaces.

Untitled-5.png
Untitled-6.png

Cad Process

Untitled-3.png
Untitled-3.2.png
Untitled-3.4.png
Untitled-3.1.png
Untitled-3.3.png

By importing my initial hand sketches I was able to create a wire frame of the controller with multiple strategically placed cross sections.

With the wire frame I was able to work my way around creating surfaces using the cross sections I had drawn. This also allowed me to create a solid body.

The solid body then made it possible to shell the entire part to the desired thickness. From here I could begin extruding the finer details such as the battery holster.

Using pre determined measurements I begin extruding the remaining internal details of the controller from custom planes up to surface.

The lip had to be created using an extrusion of a surface sketch and then split into two bodies using an intersecting surface. Finally, all bodies were selected and mirrored to create the full controller.

3d Printed Results

IMG_3428.JPG
IMG_3431.JPG
IMG_3432.JPG
IMG_3427.JPG
IMG_3429.JPG